Forbidden Desert in Tin GameWhen we launched Forbidden Island in 2010, we had an inkling that we had created a hit game, but never to the point that we'd be prompted to make a sequel. Well, here we are a few years later with just that in hand. Our challenge to designer Matt Leacock was to create a game that would contain familiar elements (cooperative play, modular board), while offering up a completely different in game experience. In addition, we wanted it to be simultaneously
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